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Still, I can’t help but wish for more levels, and the developer has confirmed that more are on the way in future updates. The second half of the game ramps up quite a bit in difficulty though, and while you’ll likely be able to at least complete each level doing so within the required time limit will be a real challenge. The first half of the game won’t take long to breeze through, including earning every goal for each level. The only other negative I can think of for Mos Speedrun is that there just isn’t enough of it. My one small criticism is that I feel the area around the jump button could be enlarged, as I occasionally will fat-thumb it and miss the button altogether, but it’s not really a huge issue. This scheme works great, and approaches the tightness and responsiveness of the current King of platformer virtual controls League of Evil. My much preferred control scheme is a simple virtual button setup, with left and right arrows for movement and a single button for jumping. Personally, though, I just could not wrap my head around it. I can see the value of this particular control scheme, as with some practice it would likely offer you quicker reaction times than standard virtual controls. The default scheme is a quirky setup where you touch anywhere on the left side of the screen to move left, anywhere on the right side of the screen to move right, and touch them both together to jump. Thankfully, the controls in Mos Speedrun are great.
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It’s actually nice to have such an uncomplicated take on platforming, but it wouldn’t mean anything if the controls didn’t work. There’s even extensive underwater portions, which harken back to classic Sonic the Hedgehog levels where you must keep an eye on your oxygen meter and search out bubble areas to breathe from. There’s only movement and jumping to worry about, and in this way Mos Speedrun is platforming distilled to its purest form. You can’t kill enemies, and a single touch to an enemy or hazard will kill your little guy and end your current run. There’s environmental hazards like laval pits and spikes as well as various enemy types which must be avoided. The levels in Mos Speedrun are well designed, with all the usual trappings of a typical platform game. Once you have a good feel for a level, you can easily go back on a different try and attempt the speed run with a better idea of what to expect. You can leisurely explore a level collecting coins and looking for the hidden skull, but this also gives you a chance to familiarize yourself with its layout. The different goals are a great design decision, and give reason to play each level multiple times. There’s simply completing the level, completing the level within the specified time goal, collecting every coin in the level, and searching out and collecting a hidden skull. Mos Speedrun contains 20 levels, each with 4 distinct goals to attain. Today Mos Speedrun is finally available, and it’s every bit as much fun as we’d hoped it would be. Mos Speedrun looked unique with its emphasis on completing levels as quickly as possible, and for its use of the ghosts from previous failed attempts running along with you in the background. Using a rope and jumping directly after grabbing the rope will give you a small boost.Last month we checked out the video for Mos Speedrun, a new platformer from developer Physmos. There is only one way to go faster than the normal running speed in the game. This sections features some advanced tricks you can use to achieve competitive Speedrun times. Use your friends and your own ghost as an advantage to discover new ways and tricks. Don't try to be the fastest when you need to wait at a later point in the level anyways. You see that all ghosts are standing at the same place. Water will slow Mos down, repeatedly jumping out of the water will be faster than swimming.Ī lot of levels have some kind of automatically moving platforms or enemies moving in a specific pattern that will force Mos to stop. In a lot of levels is often possible to take a shortcuts using a Wall Jump. This can be used in a lot of levels to jump over an enemy and still land on the same platform without stopping. Pressing up for a short moment will let Mos jump a smaller distance. Using this simple techniques should be helpful to beat all the Speedruns. At the time of recording all the linked videos are world-wide best times.
#Mos speedrun cover art5 archive#
The speedrun archive contains runs that are competing for high rankings not only fast runs.
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